up+repeating attack = infini-jump.
Byte Sized Heroes - PreAlpha
A downloadable game for Windows, macOS, and Linux
- Arrow Keys: Move
- Space: Jump (double-jump)
- Z: Attack
- Check out the Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=875940155
This is a very early release, as a demonstration of the game's current progress, and is not an accurate representation of the final product.
Byte Sized Heroes is in constant development.
Music by DDRKirby: http://ddrkirbyisq.bandcamp.com/
Voice Acting for Byte, Trina Deuhart: http://trinatan.newgrounds.com/
Byte Sized Heroes
A game that can best be defined as MegaMan ZX and Smash Bros. having a baby that was raised by Super Metroid and modern Sci-fi shooters. Byte Sized Heroes takes you on an action platforming adventure with a young robot fighting an existential crisis, and for peace in a war fueled by hatred, discrimination, and deceit.
BSH gets most of it's inspiration from the MegaMan games, with specific design and development choices that reflect those of Nintendo's Shigeru Miyomoto and Yoshio Sakamoto, such as teaching the player through use of the mechanics, by demonstrating their functional weakness through half of a level, giving them the tool to overcome that weakness, and teaching them how to use that tool to complete their objective.
Byte Sized Heroes takes gameplay mechanics strait from Super Smash Bros. All aspects of the game will be multiplayer, including the ability to cooperatively explore the overworld, Nevia.
Our young protagonist, Byte, will be taken along a pretty open journey with slightly branching paths. Although the story will not have a profound impact on the gameplay, and it won't be littered with cutscenes; story will play a big role in the game.
Taking inspiration from real life events and situations, Byte Sized Heroes acts an a narrative catalyst of your beliefs, allowing you to takes actions for what you deem the greater purpose, with no lasting negative impact, apart from losing a beloved character. The purpose of this: to be truly open. No propaganda, just you, and what you believe is best for Byte.
The Story is very detailed, spanning (limited to) the length of three whole games. Though, details of the story will be shared later down the development process, so they can be shown with more quality.
Byte Sized Heroes' pre-alpha has been developed by one man in three months while also working a full time job. It's been a taxing mission, but one I will overcome. Whether a Kickstarter will be made depends greatly on how quickly the game grows. I see no benefit in a Kickstarter if it doesn't allow me the time off of working full time via my other job to develop Byte Sized Heroes. I simply want to get it done. Done well, and make it GOOD. Case and point.
Another year and a half of development is planned for the game, with a beta tba sometime in March.
My goal with Byte Sized Heroes is to develop a game that can become popular enough to be known well for a variety of reasons. After that, the next titles will be developed in Unreal Engine 4, utilizing my UE4 pixel art shader. It will stylistically look quite similar, but will have much more fluid animation, movement, and cinematics; as well as have much more detailed artwork, with real time lighting, and much more depth to the world of Nevia.
My Request of You
If you want to see this game go somewhere, help me out. All I ask of you is to follow me on Twitter and share my game with your friends. I don't need your money, I need your support to make this game happen. :)
You can find information about updates via my Twitter, which is why I added that in as the game opens. If you'd like to follow my progress you can follow me there. I'm going to do my best to upload updates monthly here on Itch.io, to keep everyone in the loop. I'll also be uploading to GameJolt soon as well.
|Published||122 days ago|
|Platforms||Windows, macOS, Linux|
|Tags||Action-Adventure, Fighting, Metroidvania, Multiplayer, Multiple Endings, Sci-fi, Visual Novel|
|License||All rights reserved|
|Asset license||All rights reserved|
|Average duration||A few minutes|
|Accessibility||Subtitles, Configurable controls, Interactive tutorial|
|Multiplayer||Local multiplayer, Server-based networked multiplayer|
|Player count||1 - 2|
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Haha yeah, I'm working on the map tools right now, so most of the base gameplay mechanics really need some ironing out. :) I'm going to get to that once the tools are complete!
I downloaded your game, but there is only a single screen with no obstacles or gameplay. Is this just a tech demo of your character animations, or is there a way to get past the first screen?
Yeah, since the game is Multiplayer only right now, it's not surprising that there isn't any enemies. :P I'm hoping to draw more interest to the game to make Multiplayer actually feasible, but for until the next update (which may be in 2 months now), single player will not be available.
The next update will include A LOT more content, including a small single player overworld, and tools to make your own worlds with. You can also play on others, and experience player made quests and challenges, and also play online on custom maps!